Crypto Gaming / GameFi is booming.
Mech Titans aim to take advantage of this huge market by developing an exciting game with huge opportunities to create a strong economy inside its metaverse.
- The video game industry is larger than both the movie and music industries combined.
- There are over 2 billion active gamers in the world.
- In 2020, the gaming industry generated $155 billion in revenue and is predicted to reach $260 billion by 2025.
- The video game industry is the first sector that shows mass-market adoption of blockchain technology
- Games make 21% of all Android and 25% of all IOS application downloads.
- 55% of millennial gamers own crypto assets.
We believe that crypto users are our perfect target audience:
- Young males and females under 35 who own a mobile device or a computer.
- Slightly older demographic.
- Guild Managers who will accelerate the players’ journey by purchasing land as well as other assets and offering them to players.